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<p>(This article was originally published on our sister site PocketGamer.biz)</p><p>There has been a frankly ridiculous number of Big Indie Pitches this year, taking place all over the world in the UK, US, Jordan, South Korea, and more.</p><p>But we're not done just yet - we've still found time to sneak in two more events before 2017 is out, with one in Dundee on November 30th and the last in Colchester on December 14th.</p><p>So if you're a UK-based developer, or just really want to take part, then you've still got time to get your game in front of a panel of industry experts and potentially win some fabulous prizes - and it's totally free to enter.</p>It's like speed dating, but for games<p>The Big Indie Pitch set-up is simple – developers get four minutes to pitch their games to the judges, before moving on to the next group and doing it all over again.</p><p>It's a unique chance to get your game in the hands of major players in the industry, as well as getting immediate feedback from them while you're at it.</p><p>And if the judges approve of your game, you could win a range of fabulous prizes, including promotional packages across Pocket Gamer, AppSpy, 148 Apps and more.</p><p>Not sure if your game's eligible? Well:</p>You can pitch games for mobile, handheld, mobile VR, and even for smartwatches.You can pitch your game even if you've pitched it at a previous BIP.We prefer to see unreleased games, though we're happy to see games that are out too.Your game doesn’t have to be completed, as we welcome games in development.One submission only per developer/team.The deadline for submission is midnight, November 27th for Dundee and December 11th for Colchester (entry details below). However, space is limited so the sooner you enter the more likely you are of being shortlistedOh, and it's completely free to enter and/or spectate!<p>It's almost the weekend, ladies and gents, and this week has been a very exciting week indeed in terms of VR as the PlayStation VR released commercially yesterday. However Vive has been busy developing a better controller for its PC-compatible headset and it's looking pretty promising.</p><p><p>*The original controllers for the HTC Vive*</p>Given that the Vive offers up the best VR experience on the market at the moment, the only iffy thing outside of its limited target audience is its clunky controllers. At Steam Dev Days, Valve took the opportunity to show off their new project and just in time to keep toe-to-toe with Oculus' upcoming Touch controllers.</p><p>Despite the fact that it did the job, rather than sticking a large lump of plastic with buttons in your hand these prototypes show that the controllers needn't be gripped at all and they're more than half the size. The device slips around the wrist and sits across the knuckles with a pad by your thumb, secured at the moment with a strip of Velcro.</p><p>Admittedly it still looks a little clunky but it's a step in the right direction for Vive. Rather than assuming the action of throwing or of bending down and picking up and object has happened, to have a controller that allows you to close and open up your hand will bring another dimension into any VR game – so long as it doesn't fly off your wrist like an angry Wii remote.</p><p>You can find out more on Vive's upcoming control on our new sister site, The Virtual Report, so be sure to check it out.</p>