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<p>Ludosity has announced Ittle Dew 2, the sequel to its Silver Award-winning Zelda-style dungeon crawler Ittle Dew.</p><p>There are no platforms or dates yet but we do have the first details as well as a teaser trailer to look over. It all seems very familiar.</p><p>"Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants," reads the game's description its website.</p><p>This time, they'll be looking to steal eight pieces of raft by using a magical map to guide them.</p><p>However, you can tackle the first seven dungeons in any order if you're crafty enough. There will be plenty of hidden areas and shortcuts to take, apparently.</p>
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<p>Out of nowhere, Huntdown got announced late last week with a trailer that you just have to see if you're into retro platformers:</p>
<p>Thumbstar is launching its next game on iOS this week. It's called Story Warriors: Fairy Tales and it's almost like a kids version of DEVICE 6.</p><p>I'm not making that comparison due to it being a well-written mysterious adventure inside a gloomy castle. On the contrary, it adapts well-known fairy tales to its format.</p><p>The similarity between the two games is in how you navigate their worlds by reading text. In DEVICE 6, the text was turned into corridors and rooms. Whereas in Story Warriors the text is structured as platforms with a pop-up book feel to it.</p><p>The idea is that you slide a young girl called Bella across these platforms while reading the words on them. It mimics the way you might read a page and use your finger as a guide so you don't lose your place.</p><p>However, some of the words will prevent you from sliding the girl to the end. It might be the word "fire," which will create a wall of fire in front of the girl.</p><p>Devolver Digital announced that it's bringing the turn-based action platformer Ronin to PS Vita during Sony's E3 press conference.</p><p>Imagine playing Kill Bill by turns and you've essentially envisioned Ronin.</p><p>In short, you play as a heroine (who wears a motorbike helmet at all times) as she seeks vengeance by assassinating five prominent figures in a powerful corporation.</p><p>There are 15 missions in which you'll have to sneak in and around 2D buildings in order to avoid being spotted while tracking your target.</p><p>If you do raise the alarm then it's not too much of a hassle as you can precisely plot each movement and strike. That's where the most fun seems to be had.</p>
Like all simulation games, I, The One Mod Apk, has also invested quite some time designing gameplay that makes the users obsessed. To do that, they have gone for upgrades, which is the most crucial feature in any collectible or other item available for grabbing.The more fights you indulge in, the more stuff you will unlock. Luckily, you have a lot of variety here, too, as the game packs hundreds of different skins, gloves, and boosts that will help you get further in action. You can upgrade your street fighter according to your own needs, so don’t think of it as linear, boring gameplay. The world is yours here; you will only need to grab it.
<p>In the world of Animal Crossing: Pocket Camp, when one event ends, another is sure to follow, and Nintendo has made good on that with Rover’s Garden Safari which begins today, November 11 at 10:00 PM PST, or 6:00 AM for all of you early birds in the UK.</p><p>Before this newest event, things had been getting pretty samey in Pocket Camp (I haven’t logged on in a week -- oh dear). Aside from collecting new furniture and seasonal items, all there really was to do was keep plugging away at fulfilling requests. Gardening is a thing now, but even that feels a bit empty.</p><p>Not anymore, though. Our old pal Rover is here to bring purpose to our landscaping efforts. You’ll have until January 22 to plant special flowers in your garden that draw rare butterflies. Rover is an avid insect collector, and he’ll want you to turn in any unique butterfly you catch among your flowers in exchange for a limited time item. If there’s a particular type of butterfly that’s eluding you, you can even trade with friends.</p><p>Limited-time goals round out the festivities. Completing them will grant you any number of rare treats, including those elusive Leaf Tickets.</p><p>What are your thoughts on Animal Crossing: Pocket Camp at this stage? Are you hooked, or is your attention flagging as well? Will Rover’s visit and his bag of goodies draw you back in, or does Nintendo need to take bigger strides to improve Pocket Camp? Let us know in them there comments down below.</p><p>You can grab Animal Crossing: Pocket Camp on iTunes and Google Play. Still working on perfecting your camp? We’ve got a vast array of handy tips and tricks in our ultimate guide.</p>
<p>The Triennale Game Collection is meant to be a virtual exhibition of Video Games.</p><p>Curated by Italian game designer Pietro Righi Riva, it's a collection of experimental games made by some of the finest indie developers in the world including Mario von Rickenbach & Christian Etter (creators of Dreii, Plug & Play), Tale of Tales (creators of Luxuria Superbia, The Path), Cardboard Computer (creators of Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).</p><p>If you know anything about indie gaming, this list should be enough to make you more than interested in this game's collection. Be aware that each games will be progressively unlocked within the app, with one game per week. The app's available right now for free on iOS. It's also out on Google's Play Store (thanks Paolo Tajé).</p><p>Here's the schedule and the pitch for each game based on the App's description:</p><p>[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.</p><p>[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.</p><p>[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.</p><p>[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.</p><p>[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.</p><p>You can already play Il Filo Conduttore and the next game will unlock next week. If you're in Europe, do note that you can also visit the XXI Triennale International Exhibition in Milan to see the games there.</p>[Thanks to Christian Valentin and Netsabes]
For she was sought by spirits of richest coat,Anne was miserably silent, hampered by her deductions from her conversation with Owen. Leslie went on feverishly, as if she found relief in speech.
"Well, they're splendid to amuse children with," said Diana. "Fred and Small Anne look at the pictures by the hour."